The latest version of this notebook is available on https://github.com/QISKit/qiskit-tutorial.
Alex Breitweiser, Jerry Chow, Antonio Córcoles, Abigail Cross, Andrew Cross, Ismael Faro, Andreas Fuhrer, Jay M. Gambetta, Takashi Imamichi, Antonio Mezzacapo, Ramis Movassagh, Anna Phan, Rudy Raymond, Kristan Temme, Chris Wood, James Wootton.
In future releases, anyone who contributes to the tutorial can include their name here.
Welcome to QISKit! Interested in quantum computing and programming a real live quantum processor? QISKit is a simple set of tools for anyone to get started with quantum information science. We have put together these Jupyter notebooks to demonstrate how to use our tools and explore the quantum world.
Please refer to the Hello Q-World for light introduction of the quantum world.
The notebooks are organized into the following topics:
In this first topic, we break down the tools in the QISKit SDK, and introduce all the different parts to make this useful. Our list of introductory notebooks:
The next set of notebooks shows how you can explore some simple concepts of quantum information science.
The third set of notebooks allows you to explore tools for verification of quantum systems with commonly used techniques such as tomography and randomized benchmarking.
To fully grasp the possibilities, this set of notebooks shows how you can explore applications of short-depth quantum computers.
The notebooks below show how quantum algorithms can be used to play games and solve puzzles in different ways that cannot be done with their classical counterparts.
Quantum counterfeit coin finding algorithm: can you solve the counterfeit coin riddle? You are given a quantum computer and quantum beam balance, and your task is to find a counterfeit coin hidden in a set of coins. Armed with the knowledge of the Bernstein-Vazirani algorithm, you can easily find the counterfeit coin using the beam balance only once.
Battleships with Partial NOT Gates is a version of Battleships made to run on ibmqx3. The unique properties of single qubit operations are used to implement the game mechanics, with the destruction of a ship corresponding to rotation from 0 to 1.
Quantum pseudo-telepathy for the Magic Square game demonstrates winning a game with shared entanglement that cannot be achieved with classical strategies.