#!/usr/bin/env python # coding: utf-8 # # Three-Dimensional Plotting in Matplotlib # Matplotlib was initially designed with only two-dimensional plotting in mind. # Around the time of the 1.0 release, some three-dimensional plotting utilities were built on top of Matplotlib's two-dimensional display, and the result is a convenient (if somewhat limited) set of tools for three-dimensional data visualization. # Three-dimensional plots are enabled by importing the `mplot3d` toolkit, included with the main Matplotlib installation: # In[1]: from mpl_toolkits import mplot3d # Once this submodule is imported, a three-dimensional axes can be created by passing the keyword `projection='3d'` to any of the normal axes creation routines, as shown here (see the following figure): # In[2]: get_ipython().run_line_magic('matplotlib', 'inline') import numpy as np import matplotlib.pyplot as plt # In[3]: fig = plt.figure() ax = plt.axes(projection='3d') # With this three-dimensional axes enabled, we can now plot a variety of three-dimensional plot types. # Three-dimensional plotting is one of the functionalities that benefits immensely from viewing figures interactively rather than statically, in the notebook; recall that to use interactive figures, you can use `%matplotlib notebook` rather than `%matplotlib inline` when running this code. # ## Three-Dimensional Points and Lines # # The most basic three-dimensional plot is a line or collection of scatter plots created from sets of (x, y, z) triples. # In analogy with the more common two-dimensional plots discussed earlier, these can be created using the `ax.plot3D` and `ax.scatter3D` functions. # The call signature for these is nearly identical to that of their two-dimensional counterparts, so you can refer to [Simple Line Plots](04.01-Simple-Line-Plots.ipynb) and [Simple Scatter Plots](04.02-Simple-Scatter-Plots.ipynb) for more information on controlling the output. # Here we'll plot a trigonometric spiral, along with some points drawn randomly near the line (see the following figure): # In[4]: ax = plt.axes(projection='3d') # Data for a three-dimensional line zline = np.linspace(0, 15, 1000) xline = np.sin(zline) yline = np.cos(zline) ax.plot3D(xline, yline, zline, 'gray') # Data for three-dimensional scattered points zdata = 15 * np.random.random(100) xdata = np.sin(zdata) + 0.1 * np.random.randn(100) ydata = np.cos(zdata) + 0.1 * np.random.randn(100) ax.scatter3D(xdata, ydata, zdata, c=zdata, cmap='Greens'); # Notice that scatter points have their transparency adjusted to give a sense of depth on the page. # While the three-dimensional effect is sometimes difficult to see within a static image, an interactive view can lead to some nice intuition about the layout of the points. # ## Three-Dimensional Contour Plots # # Analogous to the contour plots we explored in [Density and Contour Plots](04.04-Density-and-Contour-Plots.ipynb), `mplot3d` contains tools to create three-dimensional relief plots using the same inputs. # Like `ax.contour`, `ax.contour3D` requires all the input data to be in the form of two-dimensional regular grids, with the *z* data evaluated at each point. # Here we'll show a three-dimensional contour diagram of a three-dimensional sinusoidal function (see the following figure): # In[5]: def f(x, y): return np.sin(np.sqrt(x ** 2 + y ** 2)) x = np.linspace(-6, 6, 30) y = np.linspace(-6, 6, 30) X, Y = np.meshgrid(x, y) Z = f(X, Y) # In[6]: fig = plt.figure() ax = plt.axes(projection='3d') ax.contour3D(X, Y, Z, 40, cmap='binary') ax.set_xlabel('x') ax.set_ylabel('y') ax.set_zlabel('z'); # Sometimes the default viewing angle is not optimal, in which case we can use the `view_init` method to set the elevation and azimuthal angles. In the following example, visualized in the following figure, we'll use an elevation of 60 degrees (that is, 60 degrees above the x-y plane) and an azimuth of 35 degrees (that is, rotated 35 degrees counter-clockwise about the z-axis): # In[7]: ax.view_init(60, 35) fig # Again, note that this type of rotation can be accomplished interactively by clicking and dragging when using one of Matplotlib's interactive backends. # ## Wireframes and Surface Plots # # Two other types of three-dimensional plots that work on gridded data are wireframes and surface plots. # These take a grid of values and project it onto the specified three-dimensional surface, and can make the resulting three-dimensional forms quite easy to visualize. # Here's an example of using a wireframe (see the following figure): # In[8]: fig = plt.figure() ax = plt.axes(projection='3d') ax.plot_wireframe(X, Y, Z) ax.set_title('wireframe'); # A surface plot is like a wireframe plot, but each face of the wireframe is a filled polygon. # Adding a colormap to the filled polygons can aid perception of the topology of the surface being visualized, as you can see in the following figure: # In[9]: ax = plt.axes(projection='3d') ax.plot_surface(X, Y, Z, rstride=1, cstride=1, cmap='viridis', edgecolor='none') ax.set_title('surface'); # Though the grid of values for a surface plot needs to be two-dimensional, it need not be rectilinear. # Here is an example of creating a partial polar grid, which when used with the `surface3D` plot can give us a slice into the function we're visualizing (see the following figure): # In[10]: r = np.linspace(0, 6, 20) theta = np.linspace(-0.9 * np.pi, 0.8 * np.pi, 40) r, theta = np.meshgrid(r, theta) X = r * np.sin(theta) Y = r * np.cos(theta) Z = f(X, Y) ax = plt.axes(projection='3d') ax.plot_surface(X, Y, Z, rstride=1, cstride=1, cmap='viridis', edgecolor='none'); # ## Surface Triangulations # # For some applications, the evenly sampled grids required by the preceding routines are too restrictive. # In these situations, triangulation-based plots can come in handy. # What if rather than an even draw from a Cartesian or a polar grid, we instead have a set of random draws? # In[11]: theta = 2 * np.pi * np.random.random(1000) r = 6 * np.random.random(1000) x = np.ravel(r * np.sin(theta)) y = np.ravel(r * np.cos(theta)) z = f(x, y) # We could create a scatter plot of the points to get an idea of the surface we're sampling from, as shown in the following figure: # In[12]: ax = plt.axes(projection='3d') ax.scatter(x, y, z, c=z, cmap='viridis', linewidth=0.5); # This point cloud leaves a lot to be desired. # The function that will help us in this case is `ax.plot_trisurf`, which creates a surface by first finding a set of triangles formed between adjacent points (remember that `x`, `y`, and `z` here are one-dimensional arrays); the following figure shows the result: # In[13]: ax = plt.axes(projection='3d') ax.plot_trisurf(x, y, z, cmap='viridis', edgecolor='none'); # The result is certainly not as clean as when it is plotted with a grid, but the flexibility of such a triangulation allows for some really interesting three-dimensional plots. # For example, it is actually possible to plot a three-dimensional Möbius strip using this, as we'll see next. # ## Example: Visualizing a Möbius Strip # # A Möbius strip is similar to a strip of paper glued into a loop with a half-twist, resulting in an object with only a single side! # Here we will visualize such an object using Matplotlib's three-dimensional tools. # The key to creating the Möbius strip is to think about its parametrization: it's a two-dimensional strip, so we need two intrinsic dimensions. Let's call them $\theta$, which ranges from $0$ to $2\pi$ around the loop, and $w$, which ranges from –1 to 1 across the width of the strip: # In[14]: theta = np.linspace(0, 2 * np.pi, 30) w = np.linspace(-0.25, 0.25, 8) w, theta = np.meshgrid(w, theta) # Now from this parametrization, we must determine the (*x*, *y*, *z*) positions of the embedded strip. # # Thinking about it, we might realize that there are two rotations happening: one is the position of the loop about its center (what we've called $\theta$), while the other is the twisting of the strip about its axis (we'll call this $\phi$). For a Möbius strip, we must have the strip make half a twist during a full loop, or $\Delta\phi = \Delta\theta/2$: # In[15]: phi = 0.5 * theta # Now we use our recollection of trigonometry to derive the three-dimensional embedding. # We'll define $r$, the distance of each point from the center, and use this to find the embedded $(x, y, z)$ coordinates: # In[16]: # radius in x-y plane r = 1 + w * np.cos(phi) x = np.ravel(r * np.cos(theta)) y = np.ravel(r * np.sin(theta)) z = np.ravel(w * np.sin(phi)) # Finally, to plot the object, we must make sure the triangulation is correct. The best way to do this is to define the triangulation *within the underlying parametrization*, and then let Matplotlib project this triangulation into the three-dimensional space of the Möbius strip. # This can be accomplished as follows (see the following figure): # In[17]: # triangulate in the underlying parametrization from matplotlib.tri import Triangulation tri = Triangulation(np.ravel(w), np.ravel(theta)) ax = plt.axes(projection='3d') ax.plot_trisurf(x, y, z, triangles=tri.triangles, cmap='Greys', linewidths=0.2); ax.set_xlim(-1, 1); ax.set_ylim(-1, 1); ax.set_zlim(-1, 1) ax.axis('off'); # Combining all of these techniques, it is possible to create and display a wide variety of three-dimensional objects and patterns in Matplotlib.