# Classes and Objects¶

Adapted from materials by Tommy Guy and Anthony Scopatz

## Object Orientation¶

Object oriented programming is a way of thinking about and defining how different pieces of software and ideas work together. In objected oriented programming, there are two main interfaces: classes and objects.

• Classes are types of things such as int, float, person, or square.
• Objects are instances of those types such a 1, 42.0, me, and a square with side length 2.

Unlike functional or procedural paradigms, there are three main features that classes provide.

• Encapsulation: Classes are containers that may have any kind of other programming element living in them: variables, functions, and even other classes. In Python, members of a class are known as attributes for normal variables and methods for functions.
• Inheritence: A class may automatically gain all of the attributes and methods from another class it is related to. The new class is called a subclass or sometimes a subtype. Multiple levels of inheritance set up a class heirarchy. For example:

• Shape is a class with an area attribute.
• Rectangle is a subclass of Shape.
• Square is a subclass of Rectangle (which also makes it a subclass of Shape).
• Polymorphism: Subclasses may override methods and attributes of their parents in a way that is suitable to them. For example:.

• Shape is a class with an area method.
• Square is a subclass of Shape that computes area by $x^2$.
• Circle is a subclass of Shape that computes area by $\pi r^2$

If this seems more complicated than writing functions and calling them in sequence that is because it is! However, obeject orientation enables authors to cleanly separate out ideas into independent classes and potentially produce more efficient code overall. It is also good to know because in many languages - Python included - it is the way that you modify the type system.

## Basic Classes¶

Object oriented programming revolves around the creation and manipulation of objects that have attributes and can do things. They can be as simple as a coordinate with x and y values or as complicated as a dynamic webpage framework. Here is the code for making a very simple class that sets an attribute.

In [ ]:
class MyClass(object):
def me(self, name):
self.name = name

In [ ]:
my_object = MyClass()


In the object oriented terminology above:

• MyClass - a user defined type.
• my_object - a MyClass instance.
• me() - a MyClass method (member function)
• self - a reference to the object that is used to define method. This must be the first agument of any method.
• name - an attribute (member variable) of MyClass.
• object - a special class that should be the parent of all classes.

You write a class and you create and object.

We can check the type of the object we've created.

In [ ]:
type(my_object)


We can directly set and access the name attribute.

In [ ]:
my_object.name = 'Rachel'
print my_object.name


We can call the function to set the name attribute.

In [ ]:
my_object.me('Azalee')
print my_object.name


Hands on Example

Write an Atom class with mass and velocity attributes and an energy() method.

In [ ]:
# Atom class with mass and velocity attributes and an energy method.

class Atom(object):

# Setup function takes mass in amu and velocity in m/s
def properties(self, m, v):
self.mass = m * 1.66053892e-27 # convert mass from amu to kg
self.velocity = v

# Return kinetic energy in Joules
def energy(self):
self.energy = 0.5 * self.mass * self.velocity**2
return self.energy


Let's try it out!

In [ ]:
atom = Atom()
print "atom is of type", type(atom)

atom.properties(12,2e7)
print "\nMass in kg", atom.mass
print "\nVelocity in m/s", atom.velocity
print "\nEnergy in Joules", atom.energy()


## Programatic Attribute Access¶

Python provides three built-in functions, getattr(), setattr(), and delattr() to programticaly access an object's members. These all take the object and the string name of the attribute to be accessed. This is instead of using dot-access.

In [ ]:
class A(object):
a = 1

In [ ]:
avar = A()
getattr(avar, 'a')

In [ ]:
setattr(avar, 'q', 'mon')
print avar.q


## Constructors¶

Usually you want to create an object with a set of initial or default values for things. Perhaps an object needs certain information to be created. For this you write a constructor. In python, constructors are just methods with the special name __init__():

In [ ]:
class Person(object):
def __init__(self):
self.name = "Rachel"

In [ ]:
person = Person()
print person.name


Constructors may take arguements just like any other method or function.

In [ ]:
class Person(object):
def __init__(self, name, title="The Best"):
self.name = name
self.title = title

In [ ]:
rachel = Person("Rachel")
print rachel.name, rachel.title

In [ ]:
azalee = Person("Azalee", "The Greatest")
print azalee.name, azalee.title


Here is a more complex and realisitic example of a matrix class:

In [ ]:
# Matrix defines a real, 2-d matrix.

class Matrix(object):
# I am a matrix of real numbers

def __init__(self, h, w):
self._nrows = h
self._ncols = w
self._data = [0] * (self._nrows * self._ncols)

def __str__(self):
return "Matrix: " + str(self._nrows) + " by " + str(self._ncols)

# reinitialize to zeros
def reinit(self):
self._data = [0] * (self._nrows * self._ncols)

def setnrows(self, w):
self._nrows = w
self.reinit()

def getnrows(self):
return self._nrows

def getncols(self):
return self._ncols

def setncols(self, h):
self._ncols = h
self.reinit()

def setvalue(self, i, j, value):
if i < self._nrows and j < self._ncols:
self._data[i * self._nrows + j] = value
else:
raise Exception("Out of range")

def multiply(self, other):
# Perform matrix multiplication and return a new matrix.
# The new matrix is on the left.
result = Matrix(self._nrows, other.getncols())
# Do multiplication...
return result

def inv(self):
# Invert matrix
if self._ncols != self._nrows:
raise Exception("Only square matrices are invertible")
inverted = Matrix(self._ncols, self._nrows)
inverted.setncols(self._ncols)
inverted.setnrows(self._ncols)
return inverted


## Interface vs. Implementation¶

Users shouldn't have to know how your program works in order to use it.

The interface is a contract saying what a class knows how to do. The code above defines matrix multiplication, which means that mat1.multiply(mat2) should always return the right answer. It turns out there are many ways to multiply matrices, and there are whole PhDs written on performing efficient matrix inversion. The implementation is the way in which the contract is carried out.

## Subclassing¶

If you want a to create a class that behaves mostly like another class, you should not have to copy code. What you do is subclass and change the things that need changing. When we created classes we were already subclassing the built in python class "object."

For example, let's say you want to write a sparse matrix class, which means that you don't explicitly store zero elements. You can create a subclass of the Matrix class that redefines the matrix operations.

In [ ]:
class SparseMatrix(Matrix):
# I am a matrix of real numbers

def __str__(self):
return "SparseMatrix: " + str(self._nrows) + " by " + str(self._ncols)

def reinit(self):
self._data = {}

def setValue(self, i, j, value):
self._data[(i,j)] = value

def multiply(self, other):
# Perform matrix multiplication and return a new matrix.
# The new matrix is on the left.
result = SparseMatrix(self._nrows, other.getncols())
# Do multiplication...
return result

def inv(self):
# Invert matrix
if self._nrows != self._rcols:
raise Exception("Only square matrices are invertible")
inverted = SparseMatrix(self._ncols, self._nrows)


The SparseMatrix object is a Matrix but some methods are defined in the superclass Matrix. You can see this by looking at the dir of the SparseMatrix and noting that it gets attributes from Matrix.

In [ ]:
dir(SparseMatrix)


A more minimal and more abstact version of inheritence may be seen here:

In [ ]:
class A(object):
a = 1

class B(A):
b = 2

class C(B):
b = 42
c = 3

x = C()
print x.a, x.b, x.c